Rette Konn
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Name: Rette Konn, although perhaps as a joke. She can be funny like that.
Equipment: One Bag of Pretty Large Holding sewn into her jacket as a pocket, one Enchanted piece of steel. Form often varied.
Appearance: Standing just over 5'5", one wouldn't expect her posture and stance to radiate tallness so constantly, yet she walks as if she was easily six foot, perhaps out of misplaced confidence, or perhaps just out of habit. She has wavy black hair which is just long enough to brush her collar (if she had one), wears a green jacket, khaki trousers and a sarashi to cover the important parts.
Race: Human (Magical origin).
Origin
Rette is what could be called a magical clone, which the exception of being the 'clone' of Roon Schriebstien, the current Enchanter. She was created by him in an effort to offload his 'curse' on to a disposable life, and thus free himself, but all he managed to do was release that potential life into a new body, giving it his memories, thoughts and feelings, including some physical features (apart from the obvious).
Nevertheless, Rette has lived a very different life to Roon in the past four years, and has come out of it a cynical but outgoing and pleasant person, even if she does tend to think about her actions as little as possible. For Rette, life is something that normally would never have happened, and she's damn well going to enjoy it.
It is not known what has happened in the past four years of her life, as she refuses to talk about it, and avoids all leading questions when she spots them.
Personality
Rette sees the world of opportunities as something that falls into one of three categories: Fun, Nessicary or Boring. She leaps headfirst into the first, often without considering consequences or the repercussions of her actions, grudgingly goes about the second and blows raspberries at the third from the party across the street.
She is not overly fussed about interpersonal relationships, seeing them as simply another facet to life that had the potential to be enjoyable, and thus she tends to agonize about crushes and the like much less than others, and either goes for some action or shrugs and does someone or something else.
Rette often steals what she needs or wants if she can see no reason not to (she steadfastly discounts the Law as a 'reason'), and frequently goes looking for trouble. She is an adrenaline junkie on a mildly suicidal level, and loves opportunities for fights, chases or danger, so long as it's not entirely messy. Rette doesn't deal well with muck.
Despite her seemingly antagonistic approach on occasions, Rette is usually against actually injuring someone, preferring blunt instruments over cutting weapons. People may be able to guess this trait from the design of the Sickle, it DOES have a blade, but it's impractical and much less dangerous than it could be, and Rette often uses the blunt side of the haft or curved blade instead of the sharp part when she attacks. The only exception to this rule is in regard to demons, monsters and everything in-between.
Rette delights in giving people nicknames, often forgetting their real name altogether. This is typical to her approach to most things; she tends to leave a Rette-Shaped impression in the memories of those she meets. She is not an easy girl to forget.
Abilities
Rette's mind was a duplicate of Roon's own, and a perk she has recently discovered is that, while she cannot draw any Enchantments of her own because the curse does not apply to her, she CAN manipulate runes drawn when or before she was 'born'. As a result she appears to be much faster and more subtle than Roon in her execution of things, capable of surprising people by doing so.
The Sickle
The piece of Enchanted steel Rette invariably has somewhere on her person is referred to by her as the Sickle. It commonly takes the form of a pole-arm with a circular, hooked blade much like it's namesake.
While the Sickle originally possessed four runes, the Form, Augmentation, Movement and Integrity runes, two have these have been fatally overloaded in currently unknown circumstances, resulting in the Sickle having only two: the Form rune and the Augmentation rune.
Rette utilities runes far more effectively than Roon, creating loopholes in their magical coding and applying them to things and in ways that are in all likelihood actually impossible. Odds are the only reason she can do it is because it has never occurred to her she couldn't. In this way the seemingly limited capabilities of the Sickle show a much larger scope of applicability while in Rette's inventive hands.
Trivia and Titbits
- Rette changes her last name in a whim, or if she thinks it'd be funny.
- Rette is roaringly bisexual, but it's unclear as to whether this is because of Roon's clinging influence as a male imprinted onto a female mind and body, or simply because Rette will be Rette.
- Rette enjoys freerunning, and can be found around Tandy climbing things she's not supposed to.
- Rette has a very lenient sense of personal space and an even larger disregard for secrets and gossip she overhears. Odds are she won't tell anyone, but eavesdropping and peeping are in no way out of the question.
- Rette has no fixed address, and usually sleeps in a different house every night, often without the homeowners' awareness or permission.
- Rette is probably a kleptomaniac, albeit not a very good one. Anything of value should not be left around her and her very deep pockets.
- Rette is an Apathiest. She really doesn't care about religeon or it's influence.
- Apple Cider is Rette's poison of Choice. Having beaten her liver into submission ages ago, she could probably outlast someone twice her size, if barely, and even then only by cheating.
- Yes, Rette does have a very active sex life. However, such liaisons are almost always strictly on her terms, and, contrary to popular belief, she will not sleep with just any random off the street. Rette views sex as basically flailing around naked, and finds the process funny as much as she does pleasurable. She reckons there's no point in weirding it up more than it already is.
- Rette's pockets are best left unexamined. She has, on occasion, been known to keep mousetraps in there.
